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![]() ![]() The filter means you'll get much truer color than most sensors, since humans don't see IR.Īn IR blocking filter, integrated on-chip and localized to the color sensing photodiodes, minimizes the IR spectral component of the incoming light and allows color measurements to be made accurately. Flora Color Sensor - TCS34725 also has an incredible 3,800,000:1 dynamic range with adjustable integration time and gain so it is suited for use behind darkened glass or fabric. To make sure you get consistent color, there is a nice neutral 4150°K temperature LED with a MOSFET driver onboard to illuminate what you're trying to sense. The LED can be easily turned on during sensing and turned off afterwards to save power.Ĭonnect the board to a Flora via I2C and Adafruit’s example code will quickly get you going with 4 channel readings. Check out Adafruit’s Arduino library and follow the tutorial to install. Sew up the sensor by connecting 3V to 3V Flora output, Ground to common ground, SCL to I2C Clock and SDA to I2C Data on your Flora. GT Interactive’s cops n’ robbers driving game needs more substance.ĭriver is a tease.All the pins line up and you can chain another sensor such as a lux sensor or accelerometer. Initially, it overwhelms you with its premise and atmosphere, strutting its superb vehicle dynamics. It’s an interactive version of the best of the gritty 70s and 80s car chase movies. But over time its flaws emerge, ranging from the relatively minor (it cheeses out on its premise, putting you as someone infiltrating a crime syndicate as opposed to actually being a criminal) to the major (terrible and repetitive missions, insane difficulty levels, bugs).Īt times the game will surprise you with its sleek 3D look and visual appeal, mocking you with its untapped potential (it could have easily been a GTA killer, if only for the 3D engine and driving physics). It’s realistic enough to give you that feeling of driving two tons of corpulent 1970s American iron. It also delivers a bunch of entertaining gameplay variants, from Pursuit (catch and ram ’em!) to Getaway (flee as fast as you can!). Time limits are the main source of difficulty in the game, and they’re as annoying as always. On a few rare occasions they make sense (you need to be someplace to pick up guys who are robbing a store, though you’d think they would have phoned ahead and planned it out a little better), but for the most part they’re completely artificial. ![]()
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